Midland

In the center of the small ring spins the spherical eartberg called Arias. Home of Midland; according to many the economical, cultural and religious center of the void. Midland used to be the center of conquest for many centuries, but operates as an autonomous microstate since the Treaty of Midland. This treaty is signed by almost all large powers in the small ring and it secures Midland as a political neutral ground.

The eartberg is has the shape of a globe around 15 kilometers in diameter and exists out of three cities grown together. Being a tradehub, the population of Midland changes constantly, but is roughly around 200.000, below the surface not included.

The small sphere looks like an anthill from a distance, totally covered in structures and harbors with a lot of naval activity around it. The architecture reminds of Sertian cities, but it’s a mixture of all kind of cultures, and every kind of creature walks the harbors of Arias.



Government and politics
The Counsel of Midland rules the city-state, as a unity it can be considered one of the most dominant political powers in the void. However, the twelve members hardly operate as one. The competition for power and influence between the counsel members takes on many forms.



Leader of the counsel is the famous white lady, Talindra of house Tastanler. She is the last of an ancient bloodline that can be traced back to the first Aderi.

A group of elite citizens choose the members of the counsel democratically. These elites form another political body, called the House of Representatives or the Open Counsel. The Counsel of Midland is also known as the Closed Counsel or the High Court. Joining the open counsel requires a certain amount of influence and capital, but can theoretically be done by everyone, including immigrants and foreign races.